Robbin (the) Hood Postmortem
Postmortem
Overall development process
I followed the lectures from the last two weeks to build the foundation. Photoshop was used to create my sprites. I used a song from YouTube's audio library (credited below), a sound for collecting coins (credited below), and a sound for collecting keys (I made with Bfxr). Some of my code follows the class but I also branched out with my game logic. Moreover, I created a script to play my song through each level (video linked below).
Successes:
music, sound, controls, sprites, levels, game loop
Failures:
mistakes with colliders that messed up my score and money count
forgetting to add gameObjects in the Unity Editor
designing my main character in static position which would make animation time consuming and complex
Lessons learned:
double check behind myself as I am developing
plan my designs better
(Possible) Future development:
Animate the main character (and maybe NPCs)
More complex money system (adding coins, investment options)
add a loan shark
Consequences for having debt (currently, you cannot go under $0)
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