Robbin (the) Hood Postmortem


Postmortem

Overall development process 

 I followed the lectures from the last two weeks to build the foundation. Photoshop was used to create my sprites. I used a song from YouTube's audio library (credited below), a sound for collecting coins (credited below), and a sound for collecting keys (I made with Bfxr). Some of my code follows the class but I also branched out with my game logic. Moreover, I created a script to play my song through each level (video linked below).

Successes:

music, sound, controls, sprites, levels, game loop

Failures:

mistakes with colliders that messed up my score and money count

forgetting to add gameObjects in the Unity Editor

designing my main character in static position which would make animation time consuming and complex

Lessons learned:

double check behind myself as I am developing

plan my designs better

(Possible) Future development:

Animate the main character (and maybe NPCs)

More complex money system (adding coins, investment options)

add a loan shark

Consequences for having debt (currently, you cannot go under $0)

Files

Robinhood_Windows.zip 34 MB
Feb 17, 2021
WebGL_Robinhood.zip Play in browser
Feb 17, 2021

Get Robbin' (the) Hood

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